Valley of the Sun Tour Diary: The Rules of Dibs

Hours spent in the van, hours spent waiting for sound check in the venue, hours spent wandering European cities waiting for the venue to open, hours waiting for show time and hours spent waiting for the show to wrap up. All of this adds up to lots of free on our hands and not much to do with it. So what is a Rock & Roll band — and its merch and sound guy — to do with opportunity? 

Why, play Dibs of course.

Dibs is one of those rare games that has no end point. No one wins at Dibs; it is played simply to pass time and help spice up the long stretches of mind numbing nothingness that touring sometimes produces. As a public service to other bands in this situation, I would like to provide you with the objectives and rules of Dibs, as I have observed them, so that you may also join in on this wondrous game.


First, a few opening remarks on Dibs. One: this game may sound a little inappropriate at times. This fact is not lost on us. But after four hours of staring out of the window of a van and seeing not much more than trees, plains and gas stations, your brain starts to atrophy. Dibs helps bring it back to back to life. Two: if, while playing Dibs, you question your values or moral code at any time, don’t be alarmed — this only means that you are human.


Now, on to the good stuff!


Objective: The objective of Dibs is to see an attractive person and call dibs on said person. Being that this tour is comprised of five straight men that are either single or separated from their significant others for three weeks, this means that attractive women of all kinds are being dibsed with a speed and fury unrelenting. But if your preferences differ, feel free to switch it up. Dibs is a game for all.


Now, the objective is easy enough to grasp, but like all great games of skill and wit, it is easy to learn and hard to master. Which is why we have set up several unofficial rules that I will now place into record.


Rules:

  1. A dibs-able person must be within eye contact. This means that I can’t call dibs on a girl that has gone around a corner or into a store and is no longer within my sight line. This rule works in conjunction with rule two.
  2. A dibs must be made with a witness present. No dibs can be called while you are alone: the witness must be able to see said dibs, verify the dibsworthiness and (if you’re lucky) become upset that they didn’t see said dibsworthy subject first. Seeing your friend’s pain is almost as satisfying as the initial dibs and should be celebrated.
  3. If a subject is dibsed, the decision cannot be reversed. This helps eliminate dibs calls made without full knowledge of the subject. There have been times where we’ve each made a dibs call early, only to regret the decision.
  4. On rare occasions, a special call may be utilized. We’ve classified this as a dibs grenade but other nomenclature may be used as well. It allows a player to blanket dibs a group of subjects. For example, when we played at a venue full of women wearing spiked leather jackets with black hair and facial piercings, I threw my grenade like an MLB pitcher. (4a. This power must be used selectively and with great precision. All witnesses present must verify the usage of a dibs grenade and vetoes made by said witnesses render the grenade null and void. A cool down period is in effect for each player’s grenade, generally accepted as one in each town or venue. Larger grenades [such as a grenade meant for the entire venue, such as mine] have longer cool downs and should used sparingly.
  5. If a subject is dibsed and then re-dibsed by another player, the witness has the responsibility to back up the original dibsee on their right to the call. If two dibsees and their witnesses cannot come to a consensus, timelines should be discussed and consulted to ascertain the true dibsee.

And with that, you have the basics of Dibs. It is a game with a rich strategy behind it, a strategy that I will leave to you to discover. Due to its never-ending nature, it can keep you and your bandmates entertained for hours. Or at least until you’ve seen everyone who has walked through the door at the venue. Then it’s back to Tetris. Happy hunting!


CityBeat contributor Nick Grever recently traveled Europe with Cincinnati Rock band Valley of the Sun and blogged about it for citybeat.com. His other dispatches can be found throughout the music blog.